Virtual reality is just the beginning...
There's no such thing as a quiet year for gaming, and 2014 has certainly been a noisy one. It's been a year very much focused on the PS4 and Xbox One finding their feet, but the two titans haven't totally hogged the limelight. We've seen virtual reality continue to burgeon, we've witnessed free-to-play open up some interesting discussions about in-app payments, and we played Rambo: The Video Game. The less said about that last one, the better.
Virtual Reality
Let's kick off with the big one. Thanks to the birth of Oculus Rift and the subsequent arrival of competitors, virtual reality is set to go big. Really big.
We hoped 2014 would bring a consumer launch for the Oculus Rift, and indeed Oculus VR founder Palmer Luckey told TechRadar last year that we were months, not years away, at the time. But here we are, one year later, Oculus is now owned by Facebook and the Metaverse is still a fantasy.
But we're close. In fact, our own sources have told us that Oculus is planning a limited rollout by Summer 2015. As for Project Morpheus, Sony recently hinted that we're some time away from a consumer-ready product, but we have hope that we'll see it before 2015 is over. Then we haveSamsung's Gear VR and an endless raft of other headsets on the horizon, all of which will be helping to take virtual reality from a niche concept into the mainstream.
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